"DOTAUnits"
{

	// /////////////////////////////////////
	// 豺狼
	// ////////////////////////////////////
	"LV1_fb_01_chailang"
	{
		"Model"	"models/items/lycan/wolves/ambry_summon/ambry_summon.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"30"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"100"
		// Damage range max.
		"AttackDamageMax"	"100"
		// Speed of attack.
		"AttackRate"	"2.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"50"
		// Gold earned min.
		"BountyGoldMin"	"5"
		// Gold earned max.
		"BountyGoldMax"	"8"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"200 "
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 恶狼
	// ////////////////////////////////////
	"LV1_fb_01_boss_elang"
	{
		"Model"	"models/items/lycan/ultimate/blood_moon_hunter_shapeshift_form/blood_moon_hunter_shapeshift_form.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_01_boss_elang_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"30"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"300"
		// Damage range max.
		"AttackDamageMax"	"300"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"200"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"250"
		// Gold earned min.
		"BountyGoldMin"	"25"
		// Gold earned max.
		"BountyGoldMax"	"40"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"2000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 花妖
	// ////////////////////////////////////
	"LV1_fb_01_huayao"
	{
		"Model"	"models/items/furion/treant_flower_1.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"30"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"50"
		// Damage range max.
		"AttackDamageMax"	"50"
		// Speed of attack.
		"AttackRate"	"2.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"50"
		// Gold earned min.
		"BountyGoldMin"	"5"
		// Gold earned max.
		"BountyGoldMax"	"8"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"150"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 灵花妖
	// ////////////////////////////////////
	"LV1_fb_01_boss_linghuayao"
	{
		"Model"	"models/items/furion/treant/furion_treant_nelum_red/furion_treant_nelum_red.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Furion_Treant"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_furion.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_01_boss_linghuayao_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"30"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"250"
		// Damage range max.
		"AttackDamageMax"	"250"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"250"
		// Gold earned min.
		"BountyGoldMin"	"25"
		// Gold earned max.
		"BountyGoldMax"	"40"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1500"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 水妖
	// ////////////////////////////////////
	"LV1_fb_02_shuiyao"
	{
		"Model"	"models/creeps/neutral_creeps/n_creep_kobold/kobold_c/n_creep_kobold_frost.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"30"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150"
		// Damage range max.
		"AttackDamageMax"	"150"
		// Speed of attack.
		"AttackRate"	"2.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"50"
		// Gold earned min.
		"BountyGoldMin"	"5"
		// Gold earned max.
		"BountyGoldMax"	"8"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"250"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"300"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 水妖头目
	// ////////////////////////////////////
	"LV1_fb_02_boss_shuiyaotoumu"
	{
		"Model"	"models/creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_02_boss_shuiyaotoumu_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"30"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"400"
		// Damage range max.
		"AttackDamageMax"	"400"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"250"
		// Gold earned min.
		"BountyGoldMin"	"25"
		// Gold earned max.
		"BountyGoldMax"	"40"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"3000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 九龙寨喽啰
	// ////////////////////////////////////
	"LV2_fb_03_jiulongzhailouluo"
	{
		"Model"	"models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee_mega.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"40"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"300"
		// Damage range max.
		"AttackDamageMax"	"300"
		// Speed of attack.
		"AttackRate"	"1.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"100"
		// Gold earned min.
		"BountyGoldMin"	"6"
		// Gold earned max.
		"BountyGoldMax"	"9"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 九龙寨四当家
	// ////////////////////////////////////
	"LV2_fb_03_boss_jiulongzhaisidangjia"
	{
		"Model"	"models/heroes/wraith_king/wraith_frost.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_03_boss_jiulongzhaisidangjia_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"40"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"800"
		// Damage range max.
		"AttackDamageMax"	"800"
		// Speed of attack.
		"AttackRate"	"0.9"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"30"
		// Gold earned max.
		"BountyGoldMax"	"45"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}
	// /////////////////////////////////////
	// 九龙寨三当家
	// ////////////////////////////////////
	"LV2_fb_03_boss_jiulongzhaisandangjia"
	{
		"Model"	"models/heroes/phantom_assassin/phantom_assassin.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_03_boss_jiulongzhaisandangjia_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"40"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1000"
		// Damage range max.
		"AttackDamageMax"	"1000"
		// Speed of attack.
		"AttackRate"	"0.9"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"30"
		// Gold earned max.
		"BountyGoldMax"	"45"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"7000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7600"
				}
				"Wearable2"
				{
					"ItemDef"	"8523"
				}
				"Wearable3"
				{
					"ItemDef"	"6930"
				}
				"Wearable4"
				{
					"ItemDef"	"6026"
				}
				"Wearable5"
				{
					"ItemDef"	"8240"
				}
			}
		}
	}
	// /////////////////////////////////////
	// 九龙寨二当家
	// ////////////////////////////////////
	"LV2_fb_03_boss_jiulongzhaierdangjia"
	{
		"Model"	"models/heroes/nightstalker/nightstalker.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_03_boss_jiulongzhaierdangjia_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"40"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1200"
		// Damage range max.
		"AttackDamageMax"	"1200"
		// Speed of attack.
		"AttackRate"	"0.9"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"30"
		// Gold earned max.
		"BountyGoldMax"	"45"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"8000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"338"
				}
				"Wearable2"
				{
					"ItemDef"	"339"
				}
				"Wearable3"
				{
					"ItemDef"	"6398"
				}
				"Wearable4"
				{
					"ItemDef"	"152"
				}
				"Wearable5"
				{
					"ItemDef"	"5085"
				}
				"Wearable6"
				{
					"ItemDef"	"7103"
				}
			}
		}
	}
	// /////////////////////////////////////
	// 九龙寨寨主
	// ////////////////////////////////////
	"LV2_fb_03_boss_jiulongzhaizhaizhu"
	{
		"Model"	"models/heroes/kunkka/kunkka.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_03_boss_jiulongzhaizhaizhu_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"40"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1500"
		// Damage range max.
		"AttackDamageMax"	"1500"
		// Speed of attack.
		"AttackRate"	"0.9"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"30"
		// Gold earned max.
		"BountyGoldMax"	"45"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"10000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"10"
				}
				"Wearable2"
				{
					"ItemDef"	"8736"
				}
				"Wearable3"
				{
					"ItemDef"	"6509"
				}
				"Wearable4"
				{
					"ItemDef"	"6822"
				}
				"Wearable5"
				{
					"ItemDef"	"4972"
				}
				"Wearable6"
				{
					"ItemDef"	"8095"
				}
			}
		}
	}
	// /////////////////////////////////////
	// 山妖
	// ////////////////////////////////////
	"LV2_fb_04_shanyao"
	{
		"Model"	"models/heroes/meepo/meepo.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"40"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"400"
		// Damage range max.
		"AttackDamageMax"	"400"
		// Speed of attack.
		"AttackRate"	"1.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"100"
		// Gold earned min.
		"BountyGoldMin"	"6"
		// Gold earned max.
		"BountyGoldMax"	"9"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1500 "
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6379"
				}
			}
		}
	}
	// /////////////////////////////////////
	// 山妖头目
	// ////////////////////////////////////
	"LV2_fb_04_boss_shanyaotoumu"
	{
		"Model"	"models/heroes/meepo/meepo.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_04_boss_shanyaotoumu_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"40"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1000"
		// Damage range max.
		"AttackDamageMax"	"1000"
		// Speed of attack.
		"AttackRate"	"0.9"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"30"
		// Gold earned max.
		"BountyGoldMax"	"45"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"10000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"5970"
				}
				"Wearable2"
				{
					"ItemDef"	"6228"
				}
				"Wearable3"
				{
					"ItemDef"	"6238"
				}
				"Wearable4"
				{
					"ItemDef"	"4646"
				}
				"Wearable5"
				{
					"ItemDef"	"7200"
				}
			}
		}
	}

	// /////////////////////////////////////
	// 山风怪
	// ////////////////////////////////////
	"LV4_fb_05_shanfengguai"
	{
		"Model"	"models/creeps/neutral_creeps/n_creep_gargoyle/n_creep_gargoyle.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"90"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"3000"
		// Damage range max.
		"AttackDamageMax"	"3000"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"200"
		// Gold earned min.
		"BountyGoldMin"	"8"
		// Gold earned max.
		"BountyGoldMax"	"11"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"9000 "
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 山风怪长老
	// ////////////////////////////////////
	"LV4_fb_05_boss_shanfengguaizhanglao"
	{
		"Model"	"models/creeps/neutral_creeps/n_creep_harpy_b/n_creep_harpy_b.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_05_boss_shanfengguaizhanglao_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"90"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"4000"
		// Damage range max.
		"AttackDamageMax"	"4000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1000"
		// Gold earned min.
		"BountyGoldMin"	"40"
		// Gold earned max.
		"BountyGoldMax"	"55"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health
		"StatusHealth"	"35000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 风霄巨兽
	// ////////////////////////////////////
	"LV4_fb_05_boss_fengxiaojvshou"
	{
		"Model"	"models/creeps/nian/nian_creep.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Nian"
		"GameSoundsFile"	"soundevents/game_sounds_cny.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_05_boss_fengxiaojvshou_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"90"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"5000"
		// Damage range max.
		"AttackDamageMax"	"5000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1000"
		// Gold earned min.
		"BountyGoldMin"	"40"
		// Gold earned max.
		"BountyGoldMax"	"55"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health
		"StatusHealth"	"45000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 蝗虫
	// ////////////////////////////////////
	"LV3_fb_06_huangchong"
	{
		"Model"	"models/heroes/weaver/weaver.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1000"
		// Damage range max.
		"AttackDamageMax"	"1000"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"150"
		// Gold earned min.
		"BountyGoldMin"	"7"
		// Gold earned max.
		"BountyGoldMax"	"10"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4500"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"278"
				}
				"Wearable2"
				{
					"ItemDef"	"6130"
				}
				"Wearable3"
				{
					"ItemDef"	"5566"
				}
				"Wearable4"
				{
					"ItemDef"	"4570"
				}
				"Wearable5"
				{
					"ItemDef"	"5660"
				}
			}
		}
	}

	// /////////////////////////////////////
	// 邪道人
	// ////////////////////////////////////
	"LV3_fb_06_boss_xiedaoren"
	{
		"Model"	"models/heroes/dark_seer/dark_seer.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_06_boss_xiedaoren_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"3000"
		// Damage range max.
		"AttackDamageMax"	"3000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"35"
		// Gold earned max.
		"BountyGoldMax"	"50"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"24000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 偷蛋妖怪
	// ////////////////////////////////////
	"LV5_fb_06_boss_toudanyaoguai"
	{
		"Model"	"models/courier/greevil/gold_greevil.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_06_boss_toudanyaoguai_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"130"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1"
		// Damage range max.
		"AttackDamageMax"	"1"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1250"
		// Gold earned min.
		"BountyGoldMin"	"45"
		// Gold earned max.
		"BountyGoldMax"	"60"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// StatusMana
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"250000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 雪妖
	// ////////////////////////////////////
	"LV3_fb_07_xueyao"
	{
		"Model"	"models/items/lone_druid/true_form/wizened_bear/wizened_bear.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"800"
		// Damage range max.
		"AttackDamageMax"	"800"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"150"
		// Gold earned min.
		"BountyGoldMin"	"7"
		// Gold earned max.
		"BountyGoldMax"	"10"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 雪极熊
	// ////////////////////////////////////
	"LV3_fb_07_boss_xuejixiong"
	{
		"Model"	"models/items/lone_druid/true_form/form_of_the_atniw/form_of_the_atniw.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_07_boss_xuejixiong_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"2700"
		// Damage range max.
		"AttackDamageMax"	"2700"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"35"
		// Gold earned max.
		"BountyGoldMax"	"50"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"20000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 冰怪
	// ////////////////////////////////////
	"LV4_fb_07_bingguai"
	{
		"Model"	"models/heroes/ancient_apparition/ancient_apparition.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"4000"
		// Damage range max.
		"AttackDamageMax"	"4000"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"200"
		// Gold earned min.
		"BountyGoldMin"	"8"
		// Gold earned max.
		"BountyGoldMax"	"11"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"10000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 冰焰兽
	// ////////////////////////////////////
	"LV4_fb_07_boss_bingyanshou"
	{
		"Model"	"models/items/warlock/golem/doom_of_ithogoaki/doom_of_ithogoaki.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_07_boss_bingyanshou_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"6000"
		// Damage range max.
		"AttackDamageMax"	"6000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"500"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1000"
		// Gold earned min.
		"BountyGoldMin"	"40"
		// Gold earned max.
		"BountyGoldMax"	"55"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"50000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 冰道魔君
	// ////////////////////////////////////
	"LV5_fb_07_boss_bingdaomojun"
	{
		"Model"	"models/items/terrorblade/endless_purgatory_demon/endless_purgatory_demon.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_07_boss_bingdaomojun_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"130"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"8000"
		// Damage range max.
		"AttackDamageMax"	"8000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1250"
		// Gold earned min.
		"BountyGoldMin"	"45"
		// Gold earned max.
		"BountyGoldMax"	"60"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"80000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 炎怪
	// ////////////////////////////////////
	"LV4_fb_08_yanguai"
	{
		"Model"	"models/items/invoker/forge_spirit/cadenza_spirit/cadenza_spirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"4000"
		// Damage range max.
		"AttackDamageMax"	"4000"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"200"
		// Gold earned min.
		"BountyGoldMin"	"8"
		// Gold earned max.
		"BountyGoldMax"	"11"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"10000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 炎霜兽
	// ////////////////////////////////////
	"LV4_fb_08_boss_yanshuangshou"
	{
		"Model"	"models/items/warlock/golem/grimoires_pitlord_ultimate/grimoires_pitlord_ultimate.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_08_boss_yanshuangshou_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"6000"
		// Damage range max.
		"AttackDamageMax"	"6000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1000"
		// Gold earned min.
		"BountyGoldMin"	"40"
		// Gold earned max.
		"BountyGoldMax"	"55"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"50000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 炎烈魔君
	// ////////////////////////////////////
	"LV5_fb_08_boss_yanliemojun"
	{
		"Model"	"models/heroes/doom/doom.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_08_boss_yanliemojun_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"130"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"8000"
		// Damage range max.
		"AttackDamageMax"	"8000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1250"
		// Gold earned min.
		"BountyGoldMin"	"45"
		// Gold earned max.
		"BountyGoldMax"	"60"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"80000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"5121"
				}
				"Wearable2"
				{
					"ItemDef"	"8088"
				}
				"Wearable3"
				{
					"ItemDef"	"7648"
				}
				"Wearable4"
				{
					"ItemDef"	"8048"
				}
				"Wearable5"
				{
					"ItemDef"	"5122"
				}
			}
		}
	}

	// /////////////////////////////////////
	// 混魔冰焰真君
	// ////////////////////////////////////
	"LV7_fb_07_boss_hunmobingyanzhenjun"
	{
		"Model"	"models/heroes/invoker/invoker.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_07_boss_hunmobingyanzhenjun_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"35000"
		// Damage range max.
		"AttackDamageMax"	"35000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1750"
		// Gold earned min.
		"BountyGoldMin"	"55"
		// Gold earned max.
		"BountyGoldMax"	"70"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"150000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6201"
				}
				"Wearable2"
				{
					"ItemDef"	"7989"
				}
				"Wearable3"
				{
					"ItemDef"	"6583"
				}
				"Wearable4"
				{
					"ItemDef"	"6581"
				}
				"Wearable5"
				{
					"ItemDef"	"7986"
				}
				"Wearable6"
				{
					"ItemDef"	"4236"
				}
				"Wearable7"
				{
					"ItemDef"	"98"
				}
			}
		}
	}

	// /////////////////////////////////////
	// 玄冰魔魂
	// ////////////////////////////////////
	"LV10_fb_07_boss_xuanbingmohun"
	{
		"Model"	"models/heroes/ancient_apparition/ancient_apparition.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_07_boss_xuanbingmohun_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"430"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.3"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_ancient_apparition/ancient_apparition_base_attack.vpcf"
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2500"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"230000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7462"
				}
				"Wearable2"
				{
					"ItemDef"	"5857"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 巫卒
	// ////////////////////////////////////
	"LV5_fb_09_wuzu"
	{
		"Model"	"models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"6000"
		// Damage range max.
		"AttackDamageMax"	"6000"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"250"
		// Gold earned min.
		"BountyGoldMin"	"9"
		// Gold earned max.
		"BountyGoldMax"	"12"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"15000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 巫族术士
	// ////////////////////////////////////
	"LV5_fb_09_boss_wuzushushi"
	{
		"Model"	"models/heroes/warlock/warlock.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_09_boss_wuzushushi_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"130"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"7000"
		// Damage range max.
		"AttackDamageMax"	"7000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_warlock/warlock_base_attack.vpcf"
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1250"
		// Gold earned min.
		"BountyGoldMin"	"45"
		// Gold earned max.
		"BountyGoldMax"	"60"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"45000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8083"
				}
				"Wearable2"
				{
					"ItemDef"	"8946"
				}
				"Wearable3"
				{
					"ItemDef"	"5424"
				}
				"Wearable4"
				{
					"ItemDef"	"6068"
				}
				"Wearable5"
				{
					"ItemDef"	"4474"
				}
				"Wearable6"
				{
					"ItemDef"	"5594"
				}
			}
		}
	}

	// /////////////////////////////////////
	// 巫族力士
	// ////////////////////////////////////
	"LV5_fb_09_boss_wuzulishi"
	{
		"Model"	"models/heroes/beastmaster/beastmaster.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_09_boss_wuzulishi_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"130"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"7000"
		// Damage range max.
		"AttackDamageMax"	"7000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1250"
		// Gold earned min.
		"BountyGoldMin"	"45"
		// Gold earned max.
		"BountyGoldMax"	"60"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"45000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9883"
				}
				"Wearable2"
				{
					"ItemDef"	"9881"
				}
				"Wearable3"
				{
					"ItemDef"	"8333"
				}
			}
		}
	}

	// /////////////////////////////////////
	// 邪佛
	// ////////////////////////////////////
	"LV6_fb_09_boss_xiefo"
	{
		"Model"	"models/heroes/ember_spirit/ember_spirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Beastmaster_Boar"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_09_boss_xiefo_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"20000"
		// Damage range max.
		"AttackDamageMax"	"20000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1500"
		// Gold earned min.
		"BountyGoldMin"	"50"
		// Gold earned max.
		"BountyGoldMax"	"65"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"120000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8881"
				}
				"Wearable2"
				{
					"ItemDef"	"8879"
				}
				"Wearable3"
				{
					"ItemDef"	"8880"
				}
				"Wearable4"
				{
					"ItemDef"	"8884"
				}
				"Wearable5"
				{
					"ItemDef"	"8883"
				}
				"Wearable6"
				{
					"ItemDef"	"8882"
				}
			}
		}
	}

	// /////////////////////////////////////
	// 巫族战将
	// ////////////////////////////////////
	"LV6_fb_09_boss_wuzuzhanjiang"
	{
		"Model"	"models/heroes/troll_warlord/troll_warlord.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_TrollWarlord"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_troll_warlord.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_09_boss_wuzuzhanjiang_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"20000"
		// Damage range max.
		"AttackDamageMax"	"20000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1500"
		// Gold earned min.
		"BountyGoldMin"	"50"
		// Gold earned max.
		"BountyGoldMax"	"65"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"120000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"412"
				}
				"Wearable2"
				{
					"ItemDef"	"7873"
				}
				"Wearable3"
				{
					"ItemDef"	"7875"
				}
			}
		}
	}

	// /////////////////////////////////////
	// 刑天
	// ////////////////////////////////////
	"LV7_fb_09_boss_xingtian"
	{
		"Model"	"models/heroes/faceless_void/faceless_void.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"3.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_09_boss_xingtian_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"45000"
		// Damage range max.
		"AttackDamageMax"	"45000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1750"
		// Gold earned min.
		"BountyGoldMin"	"55"
		// Gold earned max.
		"BountyGoldMax"	"70"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"180000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"4020"
				}
				"Wearable2"
				{
					"ItemDef"	"8993"
				}
				"Wearable3"
				{
					"ItemDef"	"216"
				}
				"Wearable4"
				{
					"ItemDef"	"65"
				}
				"Wearable5"
				{
					"ItemDef"	"4564"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 九黎大将
	// ////////////////////////////////////
	"LV8_fb_09_boss_jiulidajiang"
	{
		"Model"	"models/heroes/huskar/huskar.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_09_boss_jiulidajiang_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"95000"
		// Damage range max.
		"AttackDamageMax"	"95000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"180000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8188"
				}
				"Wearable2"
				{
					"ItemDef"	"9295"
				}
				"Wearable3"
				{
					"ItemDef"	"9291"
				}
				"Wearable4"
				{
					"ItemDef"	"9293"
				}
				"Wearable5"
				{
					"ItemDef"	"9294"
				}
				"Wearable6"
				{
					"ItemDef"	"9292"
				}
				"Wearable7"
				{
					"ItemDef"	"6275"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 蚩尤幻影
	// ////////////////////////////////////
	"LV11_fb_09_boss_chiyouhuanying"
	{
		"Model"	"models/heroes/chaos_knight/chaos_knight.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_09_boss_chiyouhuanying_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"250000"
		// Damage range max.
		"AttackDamageMax"	"250000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2750"
		// Gold earned min.
		"BountyGoldMin"	"70"
		// Gold earned max.
		"BountyGoldMax"	"85"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"350000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7793"
				}
				"Wearable2"
				{
					"ItemDef"	"7792"
				}
				"Wearable3"
				{
					"ItemDef"	"7791"
				}
				"Wearable4"
				{
					"ItemDef"	"7790"
				}
				"Wearable5"
				{
					"ItemDef"	"7789"
				}
			}
		}
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 帝江幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_dijianghuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 句芒幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_goumanghuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 蓐收幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_lushouhuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 共工幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_gonggonghuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 祝融幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_zhuronghuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 烛九阴幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_zhujiuyinhuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 强良幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_qianglianghuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 奢比尸幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_shebishihuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 天吴幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_tianwuhuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 龠兹幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_yuezihuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 玄冥幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_xuanminghuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 后土幻影
	// ////////////////////////////////////
	"LV9_fb_10_boss_houtuhuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 盘古幻影
	// ////////////////////////////////////
	"LV11_fb_10_boss_panguhuanying"
	{
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"200000"
		// Damage range max.
		"AttackDamageMax"	"200000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2750"
		// Gold earned min.
		"BountyGoldMin"	"70"
		// Gold earned max.
		"BountyGoldMax"	"85"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"300000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 苍狼
	// ////////////////////////////////////
	"LV8_fb_11_boss_canglang"
	{
		"Model"	"models/items/terrorblade/corrupted_form/corrupted_form.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"210000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 绝影
	// ////////////////////////////////////
	"LV8_fb_11_boss_jueying"
	{
		"Model"	"models/items/terrorblade/corrupted_form/corrupted_form.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"210000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 示空
	// ////////////////////////////////////
	"LV8_fb_11_boss_shikong"
	{
		"Model"	"models/items/terrorblade/corrupted_form/corrupted_form.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"210000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 亡罪
	// ////////////////////////////////////
	"LV8_fb_11_boss_wangzui"
	{
		"Model"	"models/items/terrorblade/corrupted_form/corrupted_form.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"210000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 雾然
	// ////////////////////////////////////
	"LV8_fb_11_boss_wuran"
	{
		"Model"	"models/items/terrorblade/corrupted_form/corrupted_form.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"210000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 断邪
	// ////////////////////////////////////
	"LV8_fb_11_boss_duanxie"
	{
		"Model"	"models/items/terrorblade/corrupted_form/corrupted_form.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"210000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 阴泽
	// ////////////////////////////////////
	"LV8_fb_11_boss_yingze"
	{
		"Model"	"models/items/terrorblade/corrupted_form/corrupted_form.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"210000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 苍狼（反转体）
	// ////////////////////////////////////
	"LV9_fb_11_boss_canglangfanzhuan"
	{
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"280000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 绝影（反转体）
	// ////////////////////////////////////
	"LV9_fb_11_boss_jueyingfanzhuan"
	{
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"280000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 示空（反转体）
	// ////////////////////////////////////
	"LV9_fb_11_boss_shikongfanzhuan"
	{
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"280000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 亡罪（反转体）
	// ////////////////////////////////////
	"LV9_fb_11_boss_wangzuifanzhuan"
	{
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"280000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 雾然（反转体）
	// ////////////////////////////////////
	"LV9_fb_11_boss_wuranfanzhuan"
	{
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"280000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 断邪（反转体）
	// ////////////////////////////////////
	"LV9_fb_11_boss_duanxiefanzhuan"
	{
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"280000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 阴泽（反转体）
	// ////////////////////////////////////
	"LV9_fb_11_boss_yingzefanzhuan"
	{
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"280000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 怨灵
	// ////////////////////////////////////
	"LV7_fb_12_yuanling"
	{
		"Model"	"models/heroes/bane/bane.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"55000"
		// Damage range max.
		"AttackDamageMax"	"55000"
		// Speed of attack.
		"AttackRate"	"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"350"
		// Gold earned min.
		"BountyGoldMin"	"11"
		// Gold earned max.
		"BountyGoldMax"	"14"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"65000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"612"
				}
				"Wearable2"
				{
					"ItemDef"	"613"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 黑无常
	// ////////////////////////////////////
	"LV8_fb_12_boss_heiwuchang"
	{
		"Model"	"models/heroes/spectre/spectre.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_12_boss_heiwuchang_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"95000"
		// Damage range max.
		"AttackDamageMax"	"95000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"280000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6728"
				}
				"Wearable2"
				{
					"ItemDef"	"6725"
				}
				"Wearable3"
				{
					"ItemDef"	"6726"
				}
				"Wearable4"
				{
					"ItemDef"	"8722"
				}
				"Wearable5"
				{
					"ItemDef"	"8724"
				}
				"Wearable6"
				{
					"ItemDef"	"5864"
				}
				"Wearable7"
				{
					"ItemDef"	"5369"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 白无常
	// ////////////////////////////////////
	"LV8_fb_12_boss_baiwuchang"
	{
		"Model"	"models/heroes/lich/lich.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_12_boss_baiwuchang_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"95000"
		// Damage range max.
		"AttackDamageMax"	"95000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"190000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8451"
				}
				"Wearable2"
				{
					"ItemDef"	"8522"
				}
				"Wearable3"
				{
					"ItemDef"	"6891"
				}
				"Wearable4"
				{
					"ItemDef"	"8030"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 鬼将
	// ////////////////////////////////////
	"LV8_fb_13_guijiang"
	{
		"Model"	"models/heroes/phantom_assassin/phantom_assassin.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"70000"
		// Damage range max.
		"AttackDamageMax"	"70000"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"70000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6667"
				}
				"Wearable2"
				{
					"ItemDef"	"6664"
				}
				"Wearable3"
				{
					"ItemDef"	"6664"
				}
				"Wearable4"
				{
					"ItemDef"	"6668"
				}
				"Wearable5"
				{
					"ItemDef"	"6666"
				}
				"Wearable6"
				{
					"ItemDef"	"6665"
				}
				"Wearable7"
				{
					"ItemDef"	"7117"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 判官
	// ////////////////////////////////////
	"LV8_fb_13_panguang"
	{
		"Model"	"models/heroes/disruptor/disruptor.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"70000"
		// Damage range max.
		"AttackDamageMax"	"70000"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_disruptor/disruptor_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"70000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"143"
				}
				"Wearable2"
				{
					"ItemDef"	"146"
				}
				"Wearable3"
				{
					"ItemDef"	"147"
				}
				"Wearable4"
				{
					"ItemDef"	"8026"
				}
				"Wearable5"
				{
					"ItemDef"	"9086"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 崔府君
	// ////////////////////////////////////
	"LV9_fb_13_boss_cuifujun"
	{
		"Model"	"models/heroes/disruptor/disruptor.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_13_boss_cuifujun_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"120000"
		// Damage range max.
		"AttackDamageMax"	"120000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_disruptor/disruptor_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"220000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9086"
				}
				"Wearable2"
				{
					"ItemDef"	"9083"
				}
				"Wearable3"
				{
					"ItemDef"	"9084"
				}
				"Wearable4"
				{
					"ItemDef"	"9085"
				}
				"Wearable5"
				{
					"ItemDef"	"9086"
				}
				"Wearable6"
				{
					"ItemDef"	"9087"
				}
				"Wearable7"
				{
					"ItemDef"	"9088"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 钟馗
	// ////////////////////////////////////
	"LV9_fb_13_boss_zhongkui"
	{
		"Model"	"models/heroes/phantom_assassin/phantom_assassin.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_13_boss_zhongkui_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"120000"
		// Damage range max.
		"AttackDamageMax"	"120000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"220000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8586"
				}
				"Wearable2"
				{
					"ItemDef"	"8587"
				}
				"Wearable3"
				{
					"ItemDef"	"8588"
				}
				"Wearable4"
				{
					"ItemDef"	"8589"
				}
				"Wearable5"
				{
					"ItemDef"	"8590"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 阎王
	// ////////////////////////////////////
	"LV10_fb_13_boss_yanwang"
	{
		"Model"	"models/heroes/shadow_demon/shadow_demon.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_13_boss_yanwang_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"430"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.3"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2500"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"250000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7356"
				}
				"Wearable2"
				{
					"ItemDef"	"4541"
				}
				"Wearable3"
				{
					"ItemDef"	"7180"
				}
				"Wearable4"
				{
					"ItemDef"	"8610"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 地藏王
	// ////////////////////////////////////
	"LV12_fb_13_boss_dizangwang"
	{
		"Model"	"models/heroes/dark_seer/dark_seer.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_13_boss_dizangwang_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"620"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"270000"
		// Damage range max.
		"AttackDamageMax"	"270000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		"Skin"			"1"

		// Bounds
		// ----------------------------------------------------------------
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"3000"
		// Gold earned min.
		"BountyGoldMin"	"75"
		// Gold earned max.
		"BountyGoldMax"	"90"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"360000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6231"
				}
				"Wearable2"
				{
					"ItemDef"	"6232"
				}
				"Wearable3"
				{
					"ItemDef"	"8088"
				}
				"Wearable4"
				{
					"ItemDef"	"6275"
				}
				"Wearable5"
				{
					"ItemDef"	"6233"
				}
				"Wearable6"
				{
					"ItemDef"	"6234"
				}
			}
		}

		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""

	}

	// /////////////////////////////////////
	// 火麟巨兽
	// ////////////////////////////////////
	"LV6_fb_08_boss_huolinjvshou"
	{
		"Model"	"models/items/lycan/ultimate/thegreatcalamityti4/thegreatcalamityti4.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_08_boss_huolinjvshou_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"16000"
		// Damage range max.
		"AttackDamageMax"	"16000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"300"
		// Gold earned min.
		"BountyGoldMin"	"10"
		// Gold earned max.
		"BountyGoldMax"	"13"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"100000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 冰角巨兽
	// ////////////////////////////////////
	"LV6_fb_07_boss_bingjiaojvshou"
	{
		"Model"	"models/creeps/neutral_creeps/n_creep_thunder_lizard/n_creep_thunder_lizard_small.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_07_boss_bingjiaojvshou_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"16000"
		// Damage range max.
		"AttackDamageMax"	"16000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1500"
		// Gold earned min.
		"BountyGoldMin"	"50"
		// Gold earned max.
		"BountyGoldMax"	"65"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"100000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 水蛟巨兽
	// ////////////////////////////////////
	"LV7_fb_14_boss_shuijiaojvshou"
	{
		"Model"	"models/heroes/venomancer/venomancer.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_14_boss_shuijiaojvshou_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"40000"
		// Damage range max.
		"AttackDamageMax"	"40000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1500"
		// Gold earned min.
		"BountyGoldMin"	"50"
		// Gold earned max.
		"BountyGoldMax"	"65"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"160000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 土灵巨兽
	// ////////////////////////////////////
	"LV7_fb_06_boss_tulingjvshou"
	{
		"Model"	"models/heroes/earthshaker/earthshaker.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_06_boss_tulingjvshou_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"45000"
		// Damage range max.
		"AttackDamageMax"	"45000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1750"
		// Gold earned min.
		"BountyGoldMin"	"55"
		// Gold earned max.
		"BountyGoldMax"	"70"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"170000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 木吞巨兽
	// ////////////////////////////////////
	"LV8_fb_15_boss_mutunjvshou"
	{
		"Model"	"models/heroes/treant_protector/treant_protector.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_15_boss_mutunjvshou_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"80000"
		// Damage range max.
		"AttackDamageMax"	"80000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"180000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9899"
				}
				"Wearable2"
				{
					"ItemDef"	"9900"
				}
				"Wearable3"
				{
					"ItemDef"	"9901"
				}
				"Wearable4"
				{
					"ItemDef"	"9898"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 石山小妖
	// ////////////////////////////////////
	"LV6_fb_16_shishanxiaoyao"
	{
		"Model"	"models/heroes/tiny_01/tiny_01_head.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"15000"
		// Damage range max.
		"AttackDamageMax"	"15000"
		// Speed of attack.
		"AttackRate"	"1.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"300"
		// Gold earned min.
		"BountyGoldMin"	"10"
		// Gold earned max.
		"BountyGoldMax"	"13"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"40000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"494"
				}
				"Wearable2"
				{
					"ItemDef"	"495"
				}
				"Wearable3"
				{
					"ItemDef"	"496"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 石山老妖
	// ////////////////////////////////////
	"LV7_fb_16_boss_shishanlaoyao"
	{
		"Model"	"models/heroes/elder_titan/elder_titan.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_16_boss_shishanlaoyao_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"35000"
		// Damage range max.
		"AttackDamageMax"	"35000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1750"
		// Gold earned min.
		"BountyGoldMin"	"55"
		// Gold earned max.
		"BountyGoldMax"	"70"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"140000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8760"
				}
				"Wearable2"
				{
					"ItemDef"	"8761"
				}
				"Wearable3"
				{
					"ItemDef"	"8762"
				}
				"Wearable4"
				{
					"ItemDef"	"8763"
				}
				"Wearable5"
				{
					"ItemDef"	"8764"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 石山护法
	// ////////////////////////////////////
	"LV7_fb_16_boss_shishanhufa"
	{
		"Model"	"models/heroes/elder_titan/elder_titan.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_16_boss_shishanlaoyao_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"35000"
		// Damage range max.
		"AttackDamageMax"	"35000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1750"
		// Gold earned min.
		"BountyGoldMin"	"55"
		// Gold earned max.
		"BountyGoldMax"	"70"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"140000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6381"
				}
				"Wearable2"
				{
					"ItemDef"	"6382"
				}
				"Wearable3"
				{
					"ItemDef"	"6384"
				}
				"Wearable4"
				{
					"ItemDef"	"6385"
				}
				"Wearable5"
				{
					"ItemDef"	"6386"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 石山老祖
	// ////////////////////////////////////
	"LV8_fb_16_boss_shishanlaozhu"
	{
		"Model"	"models/heroes/abyssal_underlord/abyssal_underlord_v2.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_16_boss_shishanlaozhu_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"180000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9076"
				}
				"Wearable2"
				{
					"ItemDef"	"9077"
				}
				"Wearable3"
				{
					"ItemDef"	"9078"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖族护卫
	// ////////////////////////////////////
	"LV7_fb_14_yaozushouwei"
	{
		"Model"	"models/heroes/slardar/slardar.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"40000"
		// Damage range max.
		"AttackDamageMax"	"40000"
		// Speed of attack.
		"AttackRate"	"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"350"
		// Gold earned min.
		"BountyGoldMin"	"11"
		// Gold earned max.
		"BountyGoldMax"	"14"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"60000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"274"
				}
				"Wearable2"
				{
					"ItemDef"	"275"
				}
				"Wearable3"
				{
					"ItemDef"	"276"
				}
				"Wearable4"
				{
					"ItemDef"	"5817"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖蛇护卫
	// ////////////////////////////////////
	"LV7_fb_14_yaosheshouwei"
	{
		"Model"	"models/heroes/siren/siren.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"50000"
		// Damage range max.
		"AttackDamageMax"	"50000"
		// Speed of attack.
		"AttackRate"	"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_death_prophet/death_prophet_base_attack.vpcf"
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"350"
		// Gold earned min.
		"BountyGoldMin"	"11"
		// Gold earned max.
		"BountyGoldMax"	"14"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"45000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"191"
				}
				"Wearable2"
				{
					"ItemDef"	"192"
				}
				"Wearable3"
				{
					"ItemDef"	"193"
				}
				"Wearable4"
				{
					"ItemDef"	"194"
				}
				"Wearable5"
				{
					"ItemDef"	"312"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖族精英护卫
	// ////////////////////////////////////
	"LV8_fb_14_boss_yaozujingyinghuwei"
	{
		"Model"	"models/heroes/slardar/slardar.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.7"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_14_boss_yaozujingyinghuwei_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"75000"
		// Damage range max.
		"AttackDamageMax"	"75000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"180000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8791"
				}
				"Wearable2"
				{
					"ItemDef"	"8792"
				}
				"Wearable3"
				{
					"ItemDef"	"8790"
				}
				"Wearable4"
				{
					"ItemDef"	"8789"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖蛇精英护卫
	// ////////////////////////////////////
	"LV8_fb_14_boss_yaoshejingyinghuwei"
	{
		"Model"	"models/heroes/siren/siren.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.7"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_14_boss_yaoshejingyinghuwei_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"95000"
		// Damage range max.
		"AttackDamageMax"	"95000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_death_prophet/death_prophet_base_attack.vpcf"
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"150000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"4579"
				}
				"Wearable2"
				{
					"ItemDef"	"20095"
				}
				"Wearable3"
				{
					"ItemDef"	"4721"
				}
				"Wearable4"
				{
					"ItemDef"	"9312"
				}
				"Wearable5"
				{
					"ItemDef"	"6677"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖族长老
	// ////////////////////////////////////
	"LV9_fb_14_boss_yaozuzhanglao"
	{
		"Model"	"models/heroes/medusa/medusa.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_14_boss_yaozuzhanglao_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"120000"
		// Damage range max.
		"AttackDamageMax"	"120000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_medusa/medusa_base_attack.vpcf"
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2250"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"220000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8193"
				}
				"Wearable2"
				{
					"ItemDef"	"8194"
				}
				"Wearable3"
				{
					"ItemDef"	"8195"
				}
				"Wearable4"
				{
					"ItemDef"	"8196"
				}
				"Wearable5"
				{
					"ItemDef"	"8191"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 女娲幻影
	// ////////////////////////////////////
	"LV12_fb_14_boss_nvwahuanying"
	{
		"Model"	"models/heroes/medusa/medusa.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_14_boss_nvwahuanying_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"230000"
		// Damage range max.
		"AttackDamageMax"	"230000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_medusa/medusa_base_attack.vpcf"
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"3000"
		// Gold earned min.
		"BountyGoldMin"	"75"
		// Gold earned max.
		"BountyGoldMax"	"90"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"320000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"5007"
				}
				"Wearable2"
				{
					"ItemDef"	"5656"
				}
				"Wearable3"
				{
					"ItemDef"	"8715"
				}
				"Wearable4"
				{
					"ItemDef"	"8719"
				}
				"Wearable5"
				{
					"ItemDef"	"8195"
				}
				"Wearable6"
				{
					"ItemDef"	"5697"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 魔炼石灵
	// ////////////////////////////////////
	"LV6_fb_17_boss_molianshiling"
	{
		"Model"	"models/heroes/ember_spirit/ember_spirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"20000"
		// Damage range max.
		"AttackDamageMax"	"20000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1500"
		// Gold earned min.
		"BountyGoldMin"	"50"
		// Gold earned max.
		"BountyGoldMax"	"65"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"120000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7001"
				}
				"Wearable2"
				{
					"ItemDef"	"7002"
				}
				"Wearable3"
				{
					"ItemDef"	"7003"
				}
				"Wearable4"
				{
					"ItemDef"	"7004"
				}
				"Wearable5"
				{
					"ItemDef"	"7006"
				}
				"Wearable6"
				{
					"ItemDef"	"7007"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖化石灵
	// ////////////////////////////////////
	"LV6_fb_17_boss_yaohuashiling"
	{
		"Model"	"models/heroes/brewmaster/brewmaster.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"20000"
		// Damage range max.
		"AttackDamageMax"	"20000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1500"
		// Gold earned min.
		"BountyGoldMin"	"50"
		// Gold earned max.
		"BountyGoldMax"	"65"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"120000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"4892"
				}
				"Wearable2"
				{
					"ItemDef"	"4890"
				}
				"Wearable3"
				{
					"ItemDef"	"4891"
				}
				"Wearable4"
				{
					"ItemDef"	"4893"
				}
				"Wearable5"
				{
					"ItemDef"	"7482"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 仙晋石灵
	// ////////////////////////////////////
	"LV6_fb_17_boss_xianjinshiling"
	{
		"Model"	"models/heroes/storm_spirit/storm_spirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"20000"
		// Damage range max.
		"AttackDamageMax"	"20000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_stormspirit/stormspirit_base_attack.vpcf"
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1500"
		// Gold earned min.
		"BountyGoldMin"	"50"
		// Gold earned max.
		"BountyGoldMax"	"65"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"120000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9028"
				}
				"Wearable2"
				{
					"ItemDef"	"6022"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 佛渡石灵
	// ////////////////////////////////////
	"LV6_fb_17_boss_fodushiling"
	{
		"Model"	"models/heroes/earth_spirit/earth_spirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"20000"
		// Damage range max.
		"AttackDamageMax"	"20000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1500"
		// Gold earned min.
		"BountyGoldMin"	"50"
		// Gold earned max.
		"BountyGoldMax"	"65"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"120000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6436"
				}
				"Wearable2"
				{
					"ItemDef"	"6432"
				}
				"Wearable3"
				{
					"ItemDef"	"6433"
				}
				"Wearable4"
				{
					"ItemDef"	"6434"
				}
				"Wearable5"
				{
					"ItemDef"	"6435"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 天灵
	// ////////////////////////////////////
	"LV9_fb_18_tianling"
	{
		"Model"	"models/heroes/skywrath_mage/skywrath_mage.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2500"
		// Gold earned min.
		"BountyGoldMin"	"13"
		// Gold earned max.
		"BountyGoldMax"	"14"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"110000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"5870"
				}
				"Wearable2"
				{
					"ItemDef"	"5858"
				}
				"Wearable3"
				{
					"ItemDef"	"5455"
				}
				"Wearable4"
				{
					"ItemDef"	"5457"
				}
				"Wearable5"
				{
					"ItemDef"	"5859"
				}
				"Wearable6"
				{
					"ItemDef"	"5458"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 天仙
	// ////////////////////////////////////
	"LV9_fb_18_tianxian"
	{
		"Model"	"models/heroes/lina/lina.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"120000"
		// Damage range max.
		"AttackDamageMax"	"120000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_lina/lina_base_attack.vpcf"
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2500"
		// Gold earned min.
		"BountyGoldMin"	"13"
		// Gold earned max.
		"BountyGoldMax"	"14"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"90000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8003"
				}
				"Wearable2"
				{
					"ItemDef"	"8118"
				}
				"Wearable3"
				{
					"ItemDef"	"8119"
				}
				"Wearable4"
				{
					"ItemDef"	"5930"
				}
				"Wearable5"
				{
					"ItemDef"	"7725"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}


	// /////////////////////////////////////
	// 天穹神将
	// ////////////////////////////////////
	"LV10_fb_18_boss_tianqiongshenjiang"
	{
		"Model"	"models/heroes/dragon_knight/dragon_knight.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_18_boss_tianqiongshenjiang_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"430"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"140000"
		// Damage range max.
		"AttackDamageMax"	"140000"
		// Speed of attack.
		"AttackRate"	"0.3"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2500"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7437"
				}
				"Wearable2"
				{
					"ItemDef"	"7438"
				}
				"Wearable3"
				{
					"ItemDef"	"7439"
				}
				"Wearable4"
				{
					"ItemDef"	"7440"
				}
				"Wearable5"
				{
					"ItemDef"	"7441"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 天穹神官
	// ////////////////////////////////////
	"LV10_fb_18_boss_tianqiongshenguan"
	{
		"Model"	"models/heroes/oracle/oracle.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_18_boss_tianqiongshenguan_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"430"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"140000"
		// Damage range max.
		"AttackDamageMax"	"140000"
		// Speed of attack.
		"AttackRate"	"0.3"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_oracle/oracle_base_attack.vpcf"
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2500"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"80"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// /
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"546"
				}
				"Wearable2"
				{
					"ItemDef"	"547"
				}
				"Wearable3"
				{
					"ItemDef"	"548"
				}
				"Wearable4"
				{
					"ItemDef"	"549"
				}
				"Wearable5"
				{
					"ItemDef"	"8934"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 天穹真武大帝
	// ////////////////////////////////////
	"LV11_fb_18_boss_tianqiongzhenwudadi"
	{
		"Model"	"models/heroes/abaddon/abaddon.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_18_boss_tianqiongzhenwudadi_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"220000"
		// Damage range max.
		"AttackDamageMax"	"220000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2750"
		// Gold earned min.
		"BountyGoldMin"	"70"
		// Gold earned max.
		"BountyGoldMax"	"85"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"310000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6360"
				}
				"Wearable2"
				{
					"ItemDef"	"7313"
				}
				"Wearable3"
				{
					"ItemDef"	"7316"
				}
				"Wearable4"
				{
					"ItemDef"	"7457"
				}
				"Wearable5"
				{
					"ItemDef"	"7312"
				}
			}
		}
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 凤逝
	// ////////////////////////////////////
	"LV11_fb_19_boss_fengshi"
	{
		"Model"	"models/heroes/lina/lina.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_19_boss_fengshi_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"240000"
		// Damage range max.
		"AttackDamageMax"	"240000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_lina/lina_base_attack.vpcf"
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2750"
		// Gold earned min.
		"BountyGoldMin"	"70"
		// Gold earned max.
		"BountyGoldMax"	"85"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7718"
				}
				"Wearable2"
				{
					"ItemDef"	"7716"
				}
				"Wearable3"
				{
					"ItemDef"	"7717"
				}
				"Wearable4"
				{
					"ItemDef"	"8817"
				}
				"Wearable5"
				{
					"ItemDef"	"8107"
				}
				"Wearable6"
				{
					"ItemDef"	"8121"
				}
				"Wearable7"
				{
					"ItemDef"	"5157"
				}
				"Wearable8"
				{
					"ItemDef"	"6572"
				}
			}
		}
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 八极
	// ////////////////////////////////////
	"LV11_fb_19_boss_baji"
	{
		"Model"	"models/heroes/sven/sven.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_19_boss_baji_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"260000"
		// Damage range max.
		"AttackDamageMax"	"260000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2750"
		// Gold earned min.
		"BountyGoldMin"	"70"
		// Gold earned max.
		"BountyGoldMax"	"85"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8189"
				}
				"Wearable2"
				{
					"ItemDef"	"7980"
				}
				"Wearable3"
				{
					"ItemDef"	"7982"
				}
				"Wearable4"
				{
					"ItemDef"	"7985"
				}
				"Wearable5"
				{
					"ItemDef"	"8350"
				}
				"Wearable6"
				{
					"ItemDef"	"7981"
				}
				"Wearable7"
				{
					"ItemDef"	"9373"
				}
				"Wearable8"
				{
					"ItemDef"	"5458"
				}
			}
		}
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 苍吟
	// ////////////////////////////////////
	"LV11_fb_19_boss_cangyin"
	{
		"Model"	"models/heroes/windrunner/windrunner.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_19_boss_cangyin_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"280000"
		// Damage range max.
		"AttackDamageMax"	"280000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_windrunner/windrunner_base_attack.vpcf"
		"ProjectileSpeed"	"900"
		
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2750"
		// Gold earned min.
		"BountyGoldMin"	"70"
		// Gold earned max.
		"BountyGoldMax"	"85"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8252"
				}
				"Wearable2"
				{
					"ItemDef"	"8964"
				}
				"Wearable3"
				{
					"ItemDef"	"4554"
				}
				"Wearable4"
				{
					"ItemDef"	"7978"
				}
				"Wearable5"
				{
					"ItemDef"	"4832"
				}
				"Wearable6"
				{
					"ItemDef"	"8962"
				}
				"Wearable7"
				{
					"ItemDef"	"5458"
				}
			}
		}
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 酒啸
	// ////////////////////////////////////
	"LV11_fb_19_boss_jiuxiao"
	{
		"Model"	"models/heroes/beastmaster/beastmaster.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_19_boss_jiuxiao_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"300000"
		// Damage range max.
		"AttackDamageMax"	"300000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2750"
		// Gold earned min.
		"BountyGoldMin"	"70"
		// Gold earned max.
		"BountyGoldMax"	"85"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1300000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8512"
				}
				"Wearable2"
				{
					"ItemDef"	"9883"
				}
				"Wearable3"
				{
					"ItemDef"	"8333"
				}
				"Wearable4"
				{
					"ItemDef"	"9879"
				}
				"Wearable5"
				{
					"ItemDef"	"9877"
				}
				"Wearable6"
				{
					"ItemDef"	"6888"
				}
			}
		}
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 帝恨
	// ////////////////////////////////////
	"LV12_fb_19_boss_dihen"
	{
		"Model"	"models/heroes/doom/doom.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"6.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_19_boss_dihen_ability01"
		// Ability 2
		"Ability2"	"fb_19_boss_dihen_ability02"
		// Ability 3
		"Ability3"	"fb_19_boss_dihen_ability03"
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"620"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"350000"
		// Damage range max.
		"AttackDamageMax"	"350000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"1000"
		// Bounds
		// ----------------------------------------------------------------
		"BoundsHullName"			"DOTA_HULL_SIZE_BUILDING"
		"RingRadius"	"400"
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"3000"
		// Gold earned min.
		"BountyGoldMin"	"75"
		// Gold earned max.
		"BountyGoldMax"	"90"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1800000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8048"
				}
				"Wearable2"
				{
					"ItemDef"	"8056"
				}
				"Wearable3"
				{
					"ItemDef"	"8084"
				}
				"Wearable4"
				{
					"ItemDef"	"8087"
				}
				"Wearable5"
				{
					"ItemDef"	"5574"
				}
				"Wearable6"
				{
					"ItemDef"	"6572"
				}
				"Wearable7"
				{
					"ItemDef"	"6275"
				}
				"Wearable8"
				{
					"ItemDef"	"6276"
				}
			}
		}
		// /
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 荒天魔龙
	// ////////////////////////////////////
	"LV12_fb_20_boss_huangtianmolong"
	{
		"Model"	"models/items/dragon_knight/oblivion_blazer_dragon/oblivion_blazer_dragon.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"5.0"
		// Abilities
		// ----------------------------------------------------------------
		"Ability1"	"fb_20_boss_huangtianmolong_ability01"
		"Ability2"	"fb_20_boss_huangtianmolong_ability02"
		"Ability3"	"fb_20_boss_huangtianmolong_ability03"
		"Ability4"	"fb_20_boss_huangtianmolong_ability04"
		"Ability5"	"fb_20_boss_huangtianmolong_ability05"
		"Ability6"	"fb_20_boss_huangtianmolong_ability06"
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"620"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"300000"
		// Damage range max.
		"AttackDamageMax"	"300000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		"Skin"			"1"

		// Bounds
		// ----------------------------------------------------------------
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"3000"
		// Gold earned min.
		"BountyGoldMin"	"75"
		// Gold earned max.
		"BountyGoldMax"	"90"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_NONE"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		//
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 覆水之凤
	// ////////////////////////////////////
	"LV13_fb_20_boss_fushuizhifeng"
	{
		"Model"	"models/heroes/phoenix/phoenix_bird.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_FacelessVoid"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_faceless_void.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_20_boss_fushuizhifeng_ability01"
		// Ability 2
		"Ability2"	"fb_20_boss_fushuizhifeng_ability02"
		// Ability 3
		"Ability3"	"fb_20_boss_fushuizhifeng_ability03"
		// Ability 4
		"Ability4"	"fb_20_boss_fushuizhifeng_ability04"
		"Ability5"	"fb_20_boss_fushuizhifeng_ability05"
		"Ability6"	"fb_20_boss_fushuizhifeng_ability06"
		"Ability7"	"fb_20_boss_fushuizhifeng_ability07"
		"Ability8"	"fb_20_boss_fushuizhifeng_ability08"
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"730"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"350000"
		// Damage range max.
		"AttackDamageMax"	"350000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		"ProjectileModel"	"particles/units/heroes/hero_phoenix/phoenix_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"HealthBarOffset"	"450"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"3000"
		// Gold earned min.
		"BountyGoldMin"	"75"
		// Gold earned max.
		"BountyGoldMax"	"90"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"3200000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"1000"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7835"
				}
				"Wearable2"
				{
					"ItemDef"	"7837"
				}
			}
		}
		// /
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 雷霆之灵
	// ////////////////////////////////////
	"LV10_fb_21_boss_leitingzhiling"
	{
		// Model.
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Razor"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_razor.vsndevts"
		"Level"	"1"
		"ModelScale"	"1"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_21_boss_leitingzhiling_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"160000"
		// Damage range max.
		"AttackDamageMax"	"160000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"6000"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"155"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"260000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 狂雨之灵
	// ////////////////////////////////////
	"LV10_fb_21_boss_kuangyuzhiling"
	{
		// Model.
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Razor"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_razor.vsndevts"
		"Level"	"1"
		"ModelScale"	"1"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_21_boss_kuangyuzhiling_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"170000"
		// Damage range max.
		"AttackDamageMax"	"170000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"6000"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"155"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"270000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 昧火之灵
	// ////////////////////////////////////
	"LV10_fb_21_boss_meihuozhiling"
	{
		// Model.
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Razor"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_razor.vsndevts"
		"Level"	"1"
		"ModelScale"	"1"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_21_boss_meihuozhiling_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"180000"
		// Damage range max.
		"AttackDamageMax"	"180000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"6000"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"155"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"280000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 迅风之灵
	// ////////////////////////////////////
	"LV10_fb_21_boss_xunfengzhiling"
	{
		// Model.
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Razor"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_razor.vsndevts"
		"Level"	"1"
		"ModelScale"	"1"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_21_boss_xunfengzhiling_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"200000"
		// Damage range max.
		"AttackDamageMax"	"200000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"6000"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"155"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"290000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 澈冰之灵
	// ////////////////////////////////////
	"LV10_fb_21_boss_chebingzhiling"
	{
		// Model.
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Razor"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_razor.vsndevts"
		"Level"	"1"
		"ModelScale"	"1"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_21_boss_chebingzhiling_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"220000"
		// Damage range max.
		"AttackDamageMax"	"220000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"6000"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"155"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"310000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 泥葬之灵
	// ////////////////////////////////////
	"LV10_fb_21_boss_nizangzhiling"
	{
		// Model.
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Razor"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_razor.vsndevts"
		"Level"	"1"
		"ModelScale"	"1"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"fb_21_boss_nizangzhiling_ability01"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"240000"
		// Damage range max.
		"AttackDamageMax"	"240000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"6000"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"155"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"330000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// //////
	// 鹰怪
	// /////
	"creature_01"
	{
		// General
		// ----------------------------------------------------------------
		// Model.
		"Model"	"models/creeps/neutral_creeps/n_creep_vulture_b/n_creep_vulture_b.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Furion_Treant"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_furion.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.2"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"30"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"50"
		// Damage range max.
		"AttackDamageMax"	"50"
		// Speed of attack.
		"AttackRate"	"2.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"20"
		// Gold earned min.
		"BountyGoldMin"	"5"
		// Gold earned max.
		"BountyGoldMax"	"8"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"100"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// //////
	// 蝠妖
	// //////
	"creature_02"
	{
		// General
		// ----------------------------------------------------------------
		// Model.
		"Model"	"models/creeps/neutral_creeps/n_creep_gargoyle/n_creep_gargoyle.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Furion_Treant"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_furion.vsndevts"
		"Level"	"2"
		"ModelScale"	"1.2"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"40"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"400"
		// Damage range max.
		"AttackDamageMax"	"400"
		// Speed of attack.
		"AttackRate"	"1.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"40"
		// Gold earned min.
		"BountyGoldMin"	"6"
		// Gold earned max.
		"BountyGoldMax"	"9"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// //////
	// 风灵
	// //////
	"creature_03"
	{
		// Model.
		"Model"	"models/heroes/windrunner/windrunner.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"n_creep_Ranged"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"3"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"60"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1000"
		// Damage range max.
		"AttackDamageMax"	"1000"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_windrunner/windrunner_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"60"
		// Gold earned min.
		"BountyGoldMin"	"7"
		// Gold earned max.
		"BountyGoldMax"	"10"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"2250"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8921"
				}
				"Wearable2"
				{
					"ItemDef"	"8922"
				}
				"Wearable3"
				{
					"ItemDef"	"8911"
				}
				"Wearable4"
				{
					"ItemDef"	"8912"
				}
				"Wearable5"
				{
					"ItemDef"	"8917"
				}
			}
		}
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////
	// 碧羽长啸-凌枫止
	// ////////
	"LV4_creature_04_boss"
	{
		// Model.
		"Model"	"models/heroes/windrunner/windrunner.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"creature_04_boss_ability01"
		// Ability 2
		"Ability2"	"creature_04_boss_ability02"
		// Ability 3
		"Ability3"	"creature_04_boss_ability03"
		// Ability 4
		"Ability4"	"shushan_fb_boss_common"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"90"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"6000"
		// Damage range max.
		"AttackDamageMax"	"6000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_windrunner/windrunner_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"400"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"80"
		// Gold earned min.
		"BountyGoldMin"	"8"
		// Gold earned max.
		"BountyGoldMax"	"11"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"550"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"45000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"ConsideredHero"	"1"

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7923"
				}
				"Wearable2"
				{
					"ItemDef"	"7926"
				}
				"Wearable3"
				{
					"ItemDef"	"7927"
				}
				"Wearable4"
				{
					"ItemDef"	"7925"
				}
				"Wearable5"
				{
					"ItemDef"	"8584"
				}
				"Wearable6"
				{
					"ItemDef"	"8252"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////
	// 赤炎之灵
	// ////////
	"creature_05"
	{
		// Model.
		"Model"	"models/heroes/brewmaster/brewmaster_firespirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"4"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"90"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"4000"
		// Damage range max.
		"AttackDamageMax"	"4000"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"100"
		// Gold earned min.
		"BountyGoldMin"	"9"
		// Gold earned max.
		"BountyGoldMax"	"12"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"5000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////
	// 焱虎
	// ////////
	"creature_06"
	{
		// Model.
		"Model"	"models/items/lycan/ultimate/sirius_curse/sirius_curse.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"5"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"130"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"6000"
		// Damage range max.
		"AttackDamageMax"	"6000"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"120"
		// Gold earned min.
		"BountyGoldMin"	"10"
		// Gold earned max.
		"BountyGoldMax"	"13"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"7500"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////
	// 缚炎之魂
	// ////////
	"creature_07"
	{
		// Model.
		"Model"	"models/items/invoker/forge_spirit/esl_relics_forge_spirit/esl_relics_forge_spirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"5"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"130"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"8000"
		// Damage range max.
		"AttackDamageMax"	"8000"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_invoker/invoker_forged_spirit_projectile.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"140"
		// Gold earned min.
		"BountyGoldMin"	"11"
		// Gold earned max.
		"BountyGoldMax"	"16"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"10000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////
	// 一念狂刀-樊昊焱
	// ////////
	"LV6_creature_08_boss"
	{
		// Model.
		"Model"	"models/heroes/ember_spirit/ember_spirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"creature_08_boss_ability01"
		// Ability 2
		"Ability2"	"creature_08_boss_ability02"
		// Ability 3
		"Ability3"	"creature_08_boss_ability03"
		// Ability 4
		"Ability4"	"shushan_fb_boss_common"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"25000"
		// Damage range max.
		"AttackDamageMax"	"25000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"400"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"160"
		// Gold earned min.
		"BountyGoldMin"	"12"
		// Gold earned max.
		"BountyGoldMax"	"15"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"550"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"120000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"ConsideredHero"	"1"

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8881"
				}
				"Wearable2"
				{
					"ItemDef"	"8882"
				}
				"Wearable3"
				{
					"ItemDef"	"8880"
				}
				"Wearable4"
				{
					"ItemDef"	"8883"
				}
				"Wearable5"
				{
					"ItemDef"	"8884"
				}
				"Wearable6"
				{
					"ItemDef"	"5878"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////
	// 梵魔冰骨
	// ////////
	"creature_09"
	{
		// Model.
		"Model"	"models/heroes/visage/visage.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"6"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"Creature09Ability"
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"170"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"15000"
		// Damage range max.
		"AttackDamageMax"	"15000"
		// Speed of attack.
		"AttackRate"	"1.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/econ/items/visage/immortal_familiar/visage_immortal_ti5/visage_familiar_base_attack_core_ti5.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"180"
		// Gold earned min.
		"BountyGoldMin"	"13"
		// Gold earned max.
		"BountyGoldMax"	"16"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"20000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7997"
				}
				"Wearable2"
				{
					"ItemDef"	"9051"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 寒魂
	// ////////////////////////////////////
	"creature_10"
	{
		// Model.
		"Model"	"models/heroes/abaddon/abaddon.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"7"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"40000"
		// Damage range max.
		"AttackDamageMax"	"40000"
		// Speed of attack.
		"AttackRate"	"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"200"
		// Gold earned min.
		"BountyGoldMin"	"14"
		// Gold earned max.
		"BountyGoldMax"	"17"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"30000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{

			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"5691"
				}
				"Wearable2"
				{
					"ItemDef"	"5902"
				}
				"Wearable3"
				{
					"ItemDef"	"7335"
				}
				"Wearable4"
				{
					"ItemDef"	"7412"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 极寒利刃
	// ////////////////////////////////////
	"creature_11"
	{
		// Model.
		"Model"	"models/heroes/terrorblade/terrorblade.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"7"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"220"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"55000"
		// Damage range max.
		"AttackDamageMax"	"55000"
		// Speed of attack.
		"AttackRate"	"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"220"
		// Gold earned min.
		"BountyGoldMin"	"15"
		// Gold earned max.
		"BountyGoldMax"	"18"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"32500"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7405"
				}
				"Wearable2"
				{
					"ItemDef"	"8105"
				}
				"Wearable3"
				{
					"ItemDef"	"8106"
				}
				"Wearable4"
				{
					"ItemDef"	"7406"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 白月寒郸-暮雪尘
	// ////////////////////////////////////
	"LV12_creature_12_boss"
	{
		// Model.
		"Model"	"models/heroes/crystal_maiden/crystal_maiden_arcana.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"creature_12_boss_ability01"
		// Ability 2
		"Ability2"	"creature_12_boss_ability02"
		// Ability 3
		"Ability3"	"creature_12_boss_ability03"
		// Ability 4
		"Ability4"	"shushan_fb_boss_common"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"60000"
		// Damage range max.
		"AttackDamageMax"	"60000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/econ/items/crystal_maiden/ti7_immortal_shoulder/cm_ti7_immortal_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"400"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"240"
		// Gold earned min.
		"BountyGoldMin"	"16"
		// Gold earned max.
		"BountyGoldMax"	"19"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"550"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"190000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"ConsideredHero"	"1"

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8697"
				}
				"Wearable2"
				{
					"ItemDef"	"5738"
				}
				"Wearable3"
				{
					"ItemDef"	"7849"
				}
				"Wearable4"
				{
					"ItemDef"	"8694"
				}
				"Wearable5"
				{
					"ItemDef"	"8696"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 鱼妖
	// ////////////////////////////////////
	"creature_13"
	{
		// Model.
		"Model"	"models/heroes/slark/slark.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"8"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"70000"
		// Damage range max.
		"AttackDamageMax"	"70000"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"260"
		// Gold earned min.
		"BountyGoldMin"	"17"
		// Gold earned max.
		"BountyGoldMax"	"20"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"35000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6405"
				}
				"Wearable2"
				{
					"ItemDef"	"6406"
				}
				"Wearable3"
				{
					"ItemDef"	"6407"
				}
				"Wearable4"
				{
					"ItemDef"	"6392"
				}
				"Wearable5"
				{
					"ItemDef"	"6383"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 水灵
	// ////////////////////////////////////
	"creature_14"
	{
		// Model.
		"Model"	"models/heroes/morphling/morphling.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"8"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"280"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"80000"
		// Damage range max.
		"AttackDamageMax"	"80000"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"300"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_crystalmaiden/maiden_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"280"
		// Gold earned min.
		"BountyGoldMin"	"18"
		// Gold earned max.
		"BountyGoldMax"	"21"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"40000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7558"
				}
				"Wearable2"
				{
					"ItemDef"	"7559"
				}
				"Wearable3"
				{
					"ItemDef"	"7560"
				}
				"Wearable4"
				{
					"ItemDef"	"7561"
				}
				"Wearable5"
				{
					"ItemDef"	"7562"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 海怪
	// ////////////////////////////////////
	"creature_15"
	{
		// Model.
		"Model"	"models/heroes/tidehunter/tidehunter.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"9"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90000"
		// Damage range max.
		"AttackDamageMax"	"90000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"300"
		// Gold earned min.
		"BountyGoldMin"	"19"
		// Gold earned max.
		"BountyGoldMax"	"22"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"50000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6467"
				}
				"Wearable2"
				{
					"ItemDef"	"6468"
				}
				"Wearable3"
				{
					"ItemDef"	"6469"
				}
				"Wearable4"
				{
					"ItemDef"	"6470"
				}
				"Wearable5"
				{
					"ItemDef"	"6471"
				}
				"Wearable6"
				{
					"ItemDef"	"6472"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 狂浪梵海-断水诀
	// ////////////////////////////////////
	"LV9_creature_16_boss"
	{
		// Model.
		"Model"	"models/heroes/kunkka/kunkka.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"creature_16_boss_ability01"
		// Ability 2
		"Ability2"	"creature_16_boss_ability02"
		// Ability 3
		"Ability3"	"creature_16_boss_ability03"
		// Ability 4
		"Ability4"	"shushan_fb_boss_common"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"400"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"320"
		// Gold earned min.
		"BountyGoldMin"	"20"
		// Gold earned max.
		"BountyGoldMax"	"23"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"550"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"480000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"ConsideredHero"	"1"

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9339"
				}
				"Wearable2"
				{
					"ItemDef"	"9340"
				}
				"Wearable3"
				{
					"ItemDef"	"9342"
				}
				"Wearable4"
				{
					"ItemDef"	"9344"
				}
				"Wearable5"
				{
					"ItemDef"	"9345"
				}
				"Wearable6"
				{
					"ItemDef"	"9346"
				}
				"Wearable7"
				{
					"ItemDef"	"8801"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 翻土之灵
	// ////////////////////////////////////
	"creature_17"
	{
		// Model.
		"Model"	"models/heroes/brewmaster/brewmaster_earthspirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"9"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"110000"
		// Damage range max.
		"AttackDamageMax"	"110000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"340"
		// Gold earned min.
		"BountyGoldMin"	"21"
		// Gold earned max.
		"BountyGoldMax"	"24"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"55000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 莫触丧钟
	// ////////////////////////////////////
	"creature_18"
	{
		// Model.
		"Model"	"models/heroes/bristleback/bristleback.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"9"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"350"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"120000"
		// Damage range max.
		"AttackDamageMax"	"120000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"360"
		// Gold earned min.
		"BountyGoldMin"	"22"
		// Gold earned max.
		"BountyGoldMax"	"25"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"60000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"AttachWearables"
		{
			"Wearable1"
			{
				"ItemDef"	"6489"
			}
			"Wearable2"
			{
				"ItemDef"	"6490"
			}
			"Wearable3"
			{
				"ItemDef"	"6491"
			}
			"Wearable4"
			{
				"ItemDef"	"6492"
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 土狼
	// ////////////////////////////////////
	"creature_19"
	{
		// Model.
		"Model"	"models/items/lycan/ultimate/hunter_kings_trueform/hunter_kings_trueform.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"10"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"430"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130000"
		// Damage range max.
		"AttackDamageMax"	"130000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"380"
		// Gold earned min.
		"BountyGoldMin"	"23"
		// Gold earned max.
		"BountyGoldMax"	"26"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"65000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 罗刹双面-古
	// ////////////////////////////////////
	"LV10_creature_20_boss"
	{
		// Model.
		"Model"	"models/heroes/legion_commander/legion_commander.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"creature_20_boss_ability01"
		// Ability 2
		"Ability2"	"creature_20_boss_ability02"
		// Ability 3
		"Ability3"	"creature_20_boss_ability03"
		// Ability 4
		"Ability4"	"shushan_fb_boss_common"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"430"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"180000"
		// Damage range max.
		"AttackDamageMax"	"180000"
		// Speed of attack.
		"AttackRate"	"0.3"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"400"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"24"
		// Gold earned max.
		"BountyGoldMax"	"27"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"550"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"720000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"ConsideredHero"	"1"

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6861"
				}
				"Wearable2"
				{
					"ItemDef"	"9185"
				}
				"Wearable3"
				{
					"ItemDef"	"9184"
				}
				"Wearable4"
				{
					"ItemDef"	"6035"
				}
				"Wearable5"
				{
					"ItemDef"	"6034"
				}
				"Wearable6"
				{
					"ItemDef"	"9187"
				}
				"Wearable7"
				{
					"ItemDef"	"6909"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 树妖
	// ////////////////////////////////////
	"creature_21"
	{
		// Model.
		"Model"	"models/heroes/treant_protector/treant_protector.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"10"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"430"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"140000"
		// Damage range max.
		"AttackDamageMax"	"140000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"420"
		// Gold earned min.
		"BountyGoldMin"	"25"
		// Gold earned max.
		"BountyGoldMax"	"28"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"75000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7808"
				}
				"Wearable2"
				{
					"ItemDef"	"7806"
				}
				"Wearable3"
				{
					"ItemDef"	"7807"
				}
				"Wearable4"
				{
					"ItemDef"	"7805"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 木催大帝
	// ////////////////////////////////////
	"creature_22"
	{
		// Model.
		"Model"	"models/heroes/furion/furion.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"10"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"430"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_furion/furion_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"440"
		// Gold earned min.
		"BountyGoldMin"	"26"
		// Gold earned max.
		"BountyGoldMax"	"29"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"85000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"5716"
				}
				"Wearable2"
				{
					"ItemDef"	"5715"
				}
				"Wearable3"
				{
					"ItemDef"	"5718"
				}
				"Wearable4"
				{
					"ItemDef"	"5714"
				}
				"Wearable5"
				{
					"ItemDef"	"5719"
				}
				"Wearable6"
				{
					"ItemDef"	"5803"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖鹿
	// ////////////////////////////////////
	"creature_23"
	{
		// Model.
		"Model"	"models/heroes/enchantress/enchantress.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"11"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"180000"
		// Damage range max.
		"AttackDamageMax"	"180000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_enchantress/enchantress_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"460"
		// Gold earned min.
		"BountyGoldMin"	"27"
		// Gold earned max.
		"BountyGoldMax"	"30"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"105000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7010"
				}
				"Wearable2"
				{
					"ItemDef"	"5746"
				}
				"Wearable3"
				{
					"ItemDef"	"5747"
				}
				"Wearable4"
				{
					"ItemDef"	"5428"
				}
				"Wearable5"
				{
					"ItemDef"	"5744"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 南坤弥勒-穆
	// ////////////////////////////////////
	"LV11_creature_24_boss"
	{
		// Model.
		"Model"	"models/heroes/earth_spirit/earth_spirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"creature_24_boss_ability01"
		// Ability 2
		"Ability2"	"creature_24_boss_ability02"
		// Ability 3
		"Ability3"	"creature_24_boss_ability03"
		// Ability 4
		"Ability4"	"shushan_fb_boss_common"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"230000"
		// Damage range max.
		"AttackDamageMax"	"230000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/econ/items/shadow_fiend/sf_desolation/sf_base_attack_desolation.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"420"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"480"
		// Gold earned min.
		"BountyGoldMin"	"28"
		// Gold earned max.
		"BountyGoldMax"	"31"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"ConsideredHero"	"1"

		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6580"
				}
				"Wearable2"
				{
					"ItemDef"	"6004"
				}
				"Wearable3"
				{
					"ItemDef"	"6434"
				}
				"Wearable4"
				{
					"ItemDef"	"7183"
				}
				"Wearable5"
				{
					"ItemDef"	"7186"
				}
				"Wearable6"
				{
					"ItemDef"	"6432"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 亡魂战将
	// ////////////////////////////////////
	"creature_25"
	{
		// Model.
		"Model"	"models/heroes/abaddon/abaddon.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"11"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"190000"
		// Damage range max.
		"AttackDamageMax"	"190000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"500"
		// Gold earned min.
		"BountyGoldMin"	"29"
		// Gold earned max.
		"BountyGoldMax"	"32"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"115000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"5691"
				}
				"Wearable2"
				{
					"ItemDef"	"5902"
				}
				"Wearable3"
				{
					"ItemDef"	"7335"
				}
				"Wearable4"
				{
					"ItemDef"	"7412"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 灵台剑尊
	// ////////////////////////////////////
	"creature_26"
	{
		// Model.
		"Model"	"models/heroes/storm_spirit/storm_spirit.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"11"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"520"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"200000"
		// Damage range max.
		"AttackDamageMax"	"200000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"520"
		// Gold earned min.
		"BountyGoldMin"	"30"
		// Gold earned max.
		"BountyGoldMax"	"33"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"125000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6540"
				}
				"Wearable2"
				{
					"ItemDef"	"9799"
				}
				"Wearable3"
				{
					"ItemDef"	"9800"
				}
				"Wearable4"
				{
					"ItemDef"	"9313"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 弑魂冰魔
	// ////////////////////////////////////
	"creature_27"
	{
		// Model.
		"Model"	"models/heroes/lich/lich.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"12"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"620"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"250000"
		// Damage range max.
		"AttackDamageMax"	"250000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_lich/lich_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"540"
		// Gold earned min.
		"BountyGoldMin"	"31"
		// Gold earned max.
		"BountyGoldMax"	"34"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"150000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6099"
				}
				"Wearable2"
				{
					"ItemDef"	"4896"
				}
				"Wearable3"
				{
					"ItemDef"	"4137"
				}
				"Wearable4"
				{
					"ItemDef"	"4610"
				}
				"Wearable5"
				{
					"ItemDef"	"6949"
				}
				"Wearable6"
				{
					"ItemDef"	"4126"
				}
				"Wearable7"
				{
					"ItemDef"	"8452"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 六道魔祖
	// ////////////////////////////////////
	"LV12_creature_28_boss"
	{
		// Model.
		"Model"	"models/heroes/shadow_fiend/shadow_fiend.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"creature_28_boss_ability01"
		// Ability 2
		"Ability2"	"creature_28_boss_ability02"
		// Ability 3
		"Ability3"	"creature_28_boss_ability03"
		// Ability 4
		"Ability4"	"creature_28_boss_ability04"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"620"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"300000"
		// Damage range max.
		"AttackDamageMax"	"300000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"400"
		"ProjectileModel"	"particles/units/heroes/hero_nevermore/nevermore_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1100"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"560"
		// Gold earned min.
		"BountyGoldMin"	"32"
		// Gold earned max.
		"BountyGoldMax"	"35"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"550"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"2480000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"387"
				}
				"Wearable2"
				{
					"ItemDef"	"486"
				}
				"Wearable3"
				{
					"ItemDef"	"8259"
				}
			}
		}
		"Ability5"	"shushan_fb_boss_common"
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 龙血魔女
	// ////////////////////////////////////
	"creature_29"
	{
		// Model.
		"Model"	"models/heroes/queenofpain/queenofpain.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_QueenOfPain"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_queenofpain.vsndevts"
		"Level"	"12"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"620"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"275000"
		// Damage range max.
		"AttackDamageMax"	"275000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"580"
		// Gold earned min.
		"BountyGoldMin"	"33"
		// Gold earned max.
		"BountyGoldMax"	"36"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"175000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7755"
				}
				"Wearable2"
				{
					"ItemDef"	"4664"
				}
				"Wearable3"
				{
					"ItemDef"	"4667"
				}
				"Wearable4"
				{
					"ItemDef"	"7754"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 荒火魔君
	// ////////////////////////////////////
	"creature_30"
	{
		// Model.
		"Model"	"models/items/warlock/golem/hellsworn_golem/hellsworn_golem.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"12"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"620"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"325000"
		// Damage range max.
		"AttackDamageMax"	"325000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"200000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6506"
				}
				"Wearable2"
				{
					"ItemDef"	"7647"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖神-甪端
	// ////////////////////////////////////
	"creature_31"
	{
		// Model.
		"Model"	"models/heroes/treant_protector/treant_protector.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"13"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"730"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"350000"
		// Damage range max.
		"AttackDamageMax"	"350000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"225000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6677"
				}
				"Wearable2"
				{
					"ItemDef"	"8182"
				}
				"Wearable3"
				{
					"ItemDef"	"6423"
				}
				"Wearable4"
				{
					"ItemDef"	"7298"
				}
				"Wearable5"
				{
					"ItemDef"	"7559"
				}
				"Wearable6"
				{
					"ItemDef"	"7562"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 长生大帝
	// ////////////////////////////////////
	"LV13_creature_32_boss"
	{
		// Model.
		"Model"	"models/heroes/necrolyte/necrolyte.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	"creature_32_boss_ability01"
		// Ability 2
		"Ability2"	"creature_32_boss_ability02"
		// Ability 3
		"Ability3"	"creature_32_boss_ability03"
		// Ability 4
		"Ability4"	"creature_32_boss_ability04"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"730"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"400000"
		// Damage range max.
		"AttackDamageMax"	"400000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"400"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4500000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6052"
				}
				"Wearable2"
				{
					"ItemDef"	"6053"
				}
				"Wearable3"
				{
					"ItemDef"	"9313"
				}
				"Wearable4"
				{
					"ItemDef"	"6051"
				}
			}
		}
		"Ability5"	"creature_32_boss_ability05"
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖神-商羊
	// ////////////////////////////////////
	"creature_33"
	{
		// Model.
		"Model"	"models/heroes/enchantress/enchantress.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"260000"
		// Damage range max.
		"AttackDamageMax"	"260000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_enchantress/enchantress_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"7200000"
		// Health regeneration rate.
		"StatusHealthRegen"	"2"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7560"
				}
				"Wearable2"
				{
					"ItemDef"	"7558"
				}
				"Wearable3"
				{
					"ItemDef"	"5428"
				}
				"Wearable4"
				{
					"ItemDef"	"7010"
				}
				"Wearable5"
				{
					"ItemDef"	"6347"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖神-白泽
	// ////////////////////////////////////
	"creature_34"
	{
		// Model.
		"Model"	"models/heroes/earthshaker/earthshaker.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"300000"
		// Damage range max.
		"AttackDamageMax"	"300000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"400000"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8216"
				}
				"Wearable2"
				{
					"ItemDef"	"5950"
				}
				"Wearable3"
				{
					"ItemDef"	"6315"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖神-穷奇
	// ////////////////////////////////////
	"creature_35"
	{
		// Model.
		"Model"	"models/heroes/alchemist/alchemist.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"680000"
		// Damage range max.
		"AttackDamageMax"	"680000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4400000"
		// Health regeneration rate.
		"StatusHealthRegen"	"2"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"124"
				}
				"Wearable2"
				{
					"ItemDef"	"8155"
				}
				"Wearable3"
				{
					"ItemDef"	"9363"
				}
				"Wearable4"
				{
					"ItemDef"	"9365"
				}
				"Wearable5"
				{
					"ItemDef"	"6123"
				}
				"Wearable6"
				{
					"ItemDef"	"5839"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖神-开明
	// ////////////////////////////////////
	"creature_36"
	{
		// Model.
		"Model"	"models/heroes/blood_seeker/blood_seeker.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"380000"
		// Damage range max.
		"AttackDamageMax"	"380000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4800000"
		// Health regeneration rate.
		"StatusHealthRegen"	"2"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"4861"
				}
				"Wearable2"
				{
					"ItemDef"	"410"
				}
				"Wearable3"
				{
					"ItemDef"	"5308"
				}
				"Wearable4"
				{
					"ItemDef"	"7348"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖神-英招
	// ////////////////////////////////////
	"creature_37"
	{
		// Model.
		"Model"	"models/heroes/obsidian_destroyer/obsidian_destroyer.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"420000"
		// Damage range max.
		"AttackDamageMax"	"420000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_obsidian_destroyer/obsidian_destroyer_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"5200000"
		// Health regeneration rate.
		"StatusHealthRegen"	"2"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9367"
				}
				"Wearable2"
				{
					"ItemDef"	"9366"
				}
				"Wearable3"
				{
					"ItemDef"	"4921"
				}
				"Wearable4"
				{
					"ItemDef"	"4571"
				}
				"Wearable5"
				{
					"ItemDef"	"9368"
				}
				"Wearable6"
				{
					"ItemDef"	"7562"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖神将-皇龙
	// ////////////////////////////////////
	"creature_38"
	{
		// Model.
		"Model"	"models/heroes/legion_commander/legion_commander.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"460000"
		// Damage range max.
		"AttackDamageMax"	"460000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"11200000"
		// Health regeneration rate.
		"StatusHealthRegen"	"2"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9802"
				}
				"Wearable2"
				{
					"ItemDef"	"6034"
				}
				"Wearable3"
				{
					"ItemDef"	"6910"
				}
				"Wearable4"
				{
					"ItemDef"	"6035"
				}
				"Wearable5"
				{
					"ItemDef"	"5887"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖神将-妖刀
	// ////////////////////////////////////
	"creature_39"
	{
		// Model.
		"Model"	"models/heroes/rattletrap/rattletrap.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"500000"
		// Damage range max.
		"AttackDamageMax"	"500000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"600000"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6791"
				}
				"Wearable2"
				{
					"ItemDef"	"7419"
				}
				"Wearable3"
				{
					"ItemDef"	"7626"
				}
				"Wearable4"
				{
					"ItemDef"	"5127"
				}
				"Wearable5"
				{
					"ItemDef"	"5833"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 妖神将-吞天
	// ////////////////////////////////////
	"creature_40"
	{
		// Model.
		"Model"	"models/heroes/pudge/pudge.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1080000"
		// Damage range max.
		"AttackDamageMax"	"1080000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"34"
		// Gold earned max.
		"BountyGoldMax"	"37"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6400000"
		// Health regeneration rate.
		"StatusHealthRegen"	"2"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9468"
				}
				"Wearable2"
				{
					"ItemDef"	"9458"
				}
				"Wearable3"
				{
					"ItemDef"	"9459"
				}
				"Wearable4"
				{
					"ItemDef"	"9456"
				}
				"Wearable5"
				{
					"ItemDef"	"9475"
				}
				"Wearable6"
				{
					"ItemDef"	"6293"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////
	// WaveBoss_01--异族战将
	// ////////////////////
	"creature_waveboss_01"
	{
		// Model.
		"Model"	"models/heroes/zuus/zuus.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_zuus"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_zuus.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"16000"
		// Damage range max.
		"AttackDamageMax"	"16000"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1000"
		// Gold earned min.
		"BountyGoldMin"	"45"
		// Gold earned max.
		"BountyGoldMax"	"60"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"420"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"40000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7235"
				}
				"Wearable2"
				{
					"ItemDef"	"4580"
				}
				"Wearable3"
				{
					"ItemDef"	"6270"
				}
				"Wearable4"
				{
					"ItemDef"	"8345"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////
	// WaveBoss_02--万年蛇妖
	// ////////////////////
	"creature_waveboss_02"
	{
		// Model.
		"Model"	"models/heroes/siren/siren.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_NagaSiren"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_naga_siren.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"50000"
		// Damage range max.
		"AttackDamageMax"	"50000"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"2000"
		// Gold earned min.
		"BountyGoldMin"	"70"
		// Gold earned max.
		"BountyGoldMax"	"85"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"420"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"80000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"9313"
				}
				"Wearable2"
				{
					"ItemDef"	"9314"
				}
				"Wearable3"
				{
					"ItemDef"	"9312"
				}
				"Wearable4"
				{
					"ItemDef"	"9317"
				}
				"Wearable5"
				{
					"ItemDef"	"7198"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// WaveBoss_03--火灵仙
	// ////////////////////////////////////
	"creature_waveboss_03"
	{
		// Model.
		"Model"	"models/heroes/lina/lina.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Lina"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_lina.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150000"
		// Damage range max.
		"AttackDamageMax"	"150000"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"3000"
		// Gold earned min.
		"BountyGoldMin"	"95"
		// Gold earned max.
		"BountyGoldMax"	"110"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"420"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"400000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6750"
				}
				"Wearable2"
				{
					"ItemDef"	"4756"
				}
				"Wearable3"
				{
					"ItemDef"	"4755"
				}
				"Wearable4"
				{
					"ItemDef"	"5930"
				}
				"Wearable5"
				{
					"ItemDef"	"5941"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// WaveBoss_04--南岭老妖
	// ////////////////////////////////////
	"creature_waveboss_04"
	{
		// Model.
		"Model"	"models/heroes/death_prophet/death_prophet.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_DeathProphet"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_death_prophet.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"250000"
		// Damage range max.
		"AttackDamageMax"	"250000"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"4000"
		// Gold earned min.
		"BountyGoldMin"	"110"
		// Gold earned max.
		"BountyGoldMax"	"125"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"420"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"7206"
				}
				"Wearable2"
				{
					"ItemDef"	"5809"
				}
				"Wearable3"
				{
					"ItemDef"	"5841"
				}
				"Wearable4"
				{
					"ItemDef"	"6048"
				}
				"Wearable5"
				{
					"ItemDef"	"6050"
				}
				"Wearable6"
				{
					"ItemDef"	"8030"
				}
				"Wearable7"
				{
					"ItemDef"	"7029"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// WaveBoss_05--魔魂王
	// ////////////////////////////////////
	"creature_waveboss_05"
	{
		// Model.
		"Model"	"models/heroes/razor/razor.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Razor"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_razor.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"750000"
		// Damage range max.
		"AttackDamageMax"	"750000"
		// Speed of attack.
		"AttackRate"	"0.3"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"5000"
		// Gold earned min.
		"BountyGoldMin"	"125"
		// Gold earned max.
		"BountyGoldMax"	"140"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"450"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"2000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"344"
				}
				"Wearable2"
				{
					"ItemDef"	"5380"
				}
				"Wearable3"
				{
					"ItemDef"	"5342"
				}
				"Wearable4"
				{
					"ItemDef"	"6925"
				}
				"Wearable5"
				{
					"ItemDef"	"9731"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// WaveBoss_06--亮魔兽银灵子
	// ////////////////////////////////////
	"creature_waveboss_06"
	{
		// Model.
		"Model"	"models/heroes/oracle/oracle.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Terrorblade"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_terrorblade.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"750000"
		// Damage range max.
		"AttackDamageMax"	"750000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"6000"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"155"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"8000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"6584"
				}
				"Wearable2"
				{
					"ItemDef"	"8452"
				}
				"Wearable3"
				{
					"ItemDef"	"8398"
				}
				"Wearable4"
				{
					"ItemDef"	"8934"
				}
				"Wearable5"
				{
					"ItemDef"	"9715"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// WaveBoss_07--妖神-计蒙
	// ////////////////////////////////////
	"creature_waveboss_07"
	{
		// Model.
		"Model"	"models/heroes/chaos_knight/chaos_knight.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Razor"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_razor.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1500000"
		// Damage range max.
		"AttackDamageMax"	"1500000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"6000"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"155"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"40000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"4672"
				}
				"Wearable2"
				{
					"ItemDef"	"5924"
				}
				"Wearable3"
				{
					"ItemDef"	"5982"
				}
				"Wearable4"
				{
					"ItemDef"	"119"
				}
				"Wearable5"
				{
					"ItemDef"	"9879"
				}
				"Wearable6"
				{
					"ItemDef"	"8352"
				}
			}
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// WaveBoss_08--妖界意识-太帝
	// ////////////////////////////////////
	"creature_waveboss_08"
	{
		// Model.
		"Model"	"models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Razor"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_razor.vsndevts"
		"Level"	"1"
		"ModelScale"	"2.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_MELEE_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"3000000"
		// Damage range max.
		"AttackDamageMax"	"3000000"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"6000"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"155"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"80000000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			// Level Up
			"HPGain"	"50"
			"DamageGain"	"2"
			"ArmorGain"	"0.25"
			"MagicResistGain"	"0.1"
			"MoveSpeedGain"	"1"
			"BountyGain"	"3"
			"XPGain"	"15"
		}
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}
}
